Initialization
Here is how to initialize the Wepin widget Unity SDK.
Create Wepin Instance
Add the Wepin and Types namespaces.
using WepinSDK.Wepin;
using WepinSDK.Types;Create a Wepin instance in the start() function of the project.
Wepin _wepin = Wepin.Instance;Initialize
Use the App ID and App Key assigned after app registration to initialize the instance.
_wepin.Initialize("app_id_eg12sf3491azgs520", "ak_test_ghq1D5s1sfG234sbnhdsw24mnovk313", new Attributes()
{
    defaultLanguage = "ko",
    defaultCurrency = "krw"
});The parameters for initialization are as follows.
- appId: String App ID assigned during registration
- appKey: String App Key assigned during registration
- attributes: WepinSDK.Types.Attributes Properties of the Wepin Widget- defaultLanguage: String The language to be displayed on the widget. The default value is- ko. The currently supported languages are- enand- ko.
- defaultCurrency: String The currency to be displayed on the widget. The default value is- KRW. The currently supported currencies are- USDand- KRW.
 
isInitialized
isInitializedYou can use the isInitialized method to check if the Wepin instance has been initialized successfully.
The returned value is as follows.
- boolean init result; - trueif Wepin SDK is already initialized, otherwise- false.
if(_wepin.isInitialized()) {
    // Success to initialize wepin
}Last updated
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