Initialization
SDK Initialization for Wepin Flutter Widget SDK
Last updated
SDK Initialization for Wepin Flutter Widget SDK
Last updated
After installing the Wepin Flutter Widget SDK, the next step is to initialize the SDK. SDK initialization involves creating an instance of WepinWidgetSDK
and using the init()
function to proceed.
To use the Wepin Flutter Widget SDK, you first need to import the SDK. Add the following import statements:
Before creating an instance of WepinWidgetSDK
, you must register your app's Android/iOS information in the Wepin Workspace.
Using the registered app information, create an instance of WepinWidgetSDK
. In the state init
stage of the main.dart
file, create and initialize the WepinWidgetSDK
instance as follows:
When initializing the Wepin Flutter Widget SDK, you can define the required widget properties.
attributes <WidgetAttributes>
optional - Widget properties to define during initialization.
defaultLanguage <String>
:
Set the default language of the widget. The default value is ko
, and currently supported languages are en
, ja
and ko
.
defaultCurrency <String>
Set the default currency of the widget. The default value is KRW
, and currently supported currencies are USD
, JPY
and KRW
.
Future<void>
You can check whether the WepinSDK has been successfully initialized.
None
<bool>
Returns true
if the initialization was successful, and false
if it failed.
You can change the language and currency of the widget.
language <String>
Specifies the language to be displayed in the widget. Currently supported languages are en,
ja
and ko
.
currency <String>
Specifies the currency to be displayed in the widget. Currently supported currencies are USD
, JPY
and KRW
.