Initialization
Here is how to initialize the Wepin widget Unity SDK.
Create Wepin Instance
Add the Wepin and Types namespaces.
Create a Wepin instance in the start()
function of the project.
Initialize
Use the App ID and App Key assigned after app registration to initialize the instance.
The parameters for initialization are as follows.
appId
: String App ID assigned during registrationappKey
: String App Key assigned during registrationattributes
: WepinSDK.Types.Attributes Properties of the Wepin WidgetdefaultLanguage
: String The language to be displayed on the widget. The default value isko
. The currently supported languages areen
andko
.defaultCurrency
: String The currency to be displayed on the widget. The default value isKRW
. The currently supported currencies areUSD
andKRW
.
isInitialized
isInitialized
You can use the isInitialized
method to check if the Wepin instance has been initialized successfully.
The returned value is as follows.
boolean init result;
true
if Wepin SDK is already initialized, otherwisefalse
.
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