Initialization
Here is how to initialize the Wepin widget Unity SDK.
Create Wepin Instance
Add the Wepin and Types namespaces.
using WepinSDK.Wepin;
using WepinSDK.Types;
Create a Wepin instance in the start()
function of the project.
Wepin _wepin = Wepin.Instance;
Initialize
Use the App ID and App Key assigned after app registration to initialize the instance.
_wepin.Initialize("app_id_eg12sf3491azgs520", "ak_test_ghq1D5s1sfG234sbnhdsw24mnovk313", new Attributes()
{
defaultLanguage = "ko",
defaultCurrency = "krw"
});
The parameters for initialization are as follows.
appId
: String App ID assigned during registrationappKey
: String App Key assigned during registrationattributes
: WepinSDK.Types.Attributes Properties of the Wepin WidgetdefaultLanguage
: String The language to be displayed on the widget. The default value isko
. The currently supported languages areen
andko
.defaultCurrency
: String The currency to be displayed on the widget. The default value isKRW
. The currently supported currencies areUSD
andKRW
.
isInitialized
isInitialized
You can use the isInitialized
method to check if the Wepin instance has been initialized successfully.
The returned value is as follows.
boolean init result;
true
if Wepin SDK is already initialized, otherwisefalse
.
if(_wepin.isInitialized()) {
// Success to initialize wepin
}
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