Initialization
Here is how to initialize the Wepin widget Unity SDK.
Create Wepin Instance
Add the Wepin and Types namespaces.
using WepinSDK.Wepin;
using WepinSDK.Types;Create a Wepin instance in the start() function of the project.
Wepin _wepin = Wepin.Instance;Initialize
Use the App ID and App Key assigned after app registration to initialize the instance.
_wepin.Initialize("app_id_eg12sf3491azgs520", "ak_test_ghq1D5s1sfG234sbnhdsw24mnovk313", new Attributes()
{
defaultLanguage = "ko",
defaultCurrency = "krw"
});The parameters for initialization are as follows.
appId: String App ID assigned during registrationappKey: String App Key assigned during registrationattributes: WepinSDK.Types.Attributes Properties of the Wepin WidgetdefaultLanguage: String The language to be displayed on the widget. The default value isko. The currently supported languages areenandko.defaultCurrency: String The currency to be displayed on the widget. The default value isKRW. The currently supported currencies areUSDandKRW.
isInitialized
isInitializedYou can use the isInitialized method to check if the Wepin instance has been initialized successfully.
The returned value is as follows.
boolean init result;
trueif Wepin SDK is already initialized, otherwisefalse.
if(_wepin.isInitialized()) {
// Success to initialize wepin
}Last updated
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